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NEW TIME for OKC Rifle Match
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<blockquote data-quote="ninefan" data-source="post: 1182770" data-attributes="member: 2401"><p>Mike, I *really* liked the stage with the slots between the no-shoots. It allowed a lot of options on how & where to engage the back targets (some options better than others), but also punished you if you weren't precise in your movement when you chose a plan.</p><p></p><p>I also liked on the mineshaft and ft. courage stage how you could choose between more positions with easier shots or more difficult shots from fewer positions.</p><p></p><p>On the long-range stage instead of moving from left-to-right between positions could we run it from right-side to left-side and engage short-range paper targets that are setup on the left berm while moving between the long-range positions? I don't know if there is a safety issue there or not, but I thought it might be cool and mix things up.</p></blockquote><p></p>
[QUOTE="ninefan, post: 1182770, member: 2401"] Mike, I *really* liked the stage with the slots between the no-shoots. It allowed a lot of options on how & where to engage the back targets (some options better than others), but also punished you if you weren't precise in your movement when you chose a plan. I also liked on the mineshaft and ft. courage stage how you could choose between more positions with easier shots or more difficult shots from fewer positions. On the long-range stage instead of moving from left-to-right between positions could we run it from right-side to left-side and engage short-range paper targets that are setup on the left berm while moving between the long-range positions? I don't know if there is a safety issue there or not, but I thought it might be cool and mix things up. [/QUOTE]
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