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<blockquote data-quote="jtischauser" data-source="post: 1265035" data-attributes="member: 7006"><p>I had been waiting to chime in here because if this little stipulation you put on us but after seeing who all posted the term decent is obviously being used very loosely.</p><p></p><p>Kurt hit the nail on the head with his talk of speed being important in the fast stages and accuracy being important on the slow stages. If the hit factors that are being shot on a stage are over 8 then it's time to start shooting faster. If they are below 4 then get your A's. Now when I say faster I mean shoot for all A's but don't fret over several C's. </p><p>The Math boils down to the fact that the hit factor is the amount of points every second is worth. So if you have a shooter that has turned in a tip score with a 15 hit factor on a stage(which is high) you need to be hitting 15 points per second or 3 A's per second or 5 C's per second or some combination to keep pace.</p><p></p><p>A good example I was at a match where the round count for my buddy shooting SS had him reloading for the last shot. The hit factor was in the 10's for most of us. A fast reload is 1.5-2 seconds for most of us so he could get his last 5 points and add 2 seconds to his time or he could give up the 5 points for the A and take the 10 point penalty for the miss and save the 2 seconds. With each second being worth 10 points the math says to skip the reload and call it quits.</p></blockquote><p></p>
[QUOTE="jtischauser, post: 1265035, member: 7006"] I had been waiting to chime in here because if this little stipulation you put on us but after seeing who all posted the term decent is obviously being used very loosely. Kurt hit the nail on the head with his talk of speed being important in the fast stages and accuracy being important on the slow stages. If the hit factors that are being shot on a stage are over 8 then it's time to start shooting faster. If they are below 4 then get your A's. Now when I say faster I mean shoot for all A's but don't fret over several C's. The Math boils down to the fact that the hit factor is the amount of points every second is worth. So if you have a shooter that has turned in a tip score with a 15 hit factor on a stage(which is high) you need to be hitting 15 points per second or 3 A's per second or 5 C's per second or some combination to keep pace. A good example I was at a match where the round count for my buddy shooting SS had him reloading for the last shot. The hit factor was in the 10's for most of us. A fast reload is 1.5-2 seconds for most of us so he could get his last 5 points and add 2 seconds to his time or he could give up the 5 points for the A and take the 10 point penalty for the miss and save the 2 seconds. With each second being worth 10 points the math says to skip the reload and call it quits. [/QUOTE]
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