I thought for sure they would ride this train to their doom.
I think it was the soldiers who bucked up against them online. Having a system that is "not soldier friendly" is a hard thing to sell when a large portion of your games are first-person war-style shooters.
I would think they would learn from Sony in the whole DRM disaster - there have been very few instances where DRM was successful and actually prevented piracy while not pissing off a significant portion of your users and costing companies much more money than they lost on pirated media. Then again, the Wii just flat-out didn't care about DRM for quite a while and proceeded to make both other consoles their prison-B!#@$ for a bit.
Seems like the best approach is to just put it out there with a minimal amount of DRM and place your trust in your loyal customers (and listen to them). Let the pirates do their thing, but when you convert some of those pirates into loyal paying customers with actual good quality products/service, you tend to fix that problem on a more permanent basis.
"It's still 100 bucks more expensive than the PS4, Kinect is still mandatory (hello NSA), it has weaker hardware, still a huge TV focus and you cannot change the HDD. Stuff like the external PSU and the size aren't helping either. Games will still be noticeably worse without a connection to the cloud, at least that's what Microsoft said so far."